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Comments (13)

What do you think?

I think we peaked at this

This game saved my kids.

Underrated

Seems to have a lot of potential, looking forward to playing.

I Like The 8-Bit Stile (I'm Not Shure If Its 8-Bit Or AnyOther-Bit)

A complete 2D remake of the OG release of FNaF World, with new story, map and secrets to explore and discover, all while still keeping the original visual vision of FNaF World.

And maybe some scares along the way too, as not everything is as it's seems and reality might be coming much faster than what Freddy or his friends anticipated...

gamejoltpagetrees.png

CREDITS

Scott Cawthon for a good portion of the 2D visual assets coming from the original release of FNaF World.

Leon Riskin for the few original FNaF World tracks reused and/or modified.

Re91 for both the new music tracks and some of visual assets. A huge help overall with the design too

#fangame #adventure #rpg #arcade #retro #fnaf



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
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Old prototype showcase of a scrapped mechanic for my game!

I originally planned of doing some kind of "fake 3D" sequence in Name Pending, but had trouble with hitboxes (among others) so I scrapped the concept.

Might come back to it, but not right now

HAPPY HALLOWEEN EVERYONE!

I wish yall a very spooky night!~

As for the devlog, it's going to be delayed a bit as I've had to take a break of working on the game due to actual IRL work (workload increased, long story), but it is coming soon!

Big devlog coming in October!

Hello all! Been a while since the last update as I've been really busy at work, but stuff is getting done, little by little

More of the map is being rebuilt and I am commissioning people for the enemies

Stay tuned :)

Tilsets and collisions markers are done! So now we are ready to fully redo the map! Which is going to be pretty fast with tilesets now.

After that, the moment that everyone was waiting for: The combat!

Will reveal more about once we hit 100 followers

1 Month Later: Small Progress update

The code rework is fully done! Now everything is linked to a singular wall object rather than like 90 of 'em.

Still fighting with tilesets, but I am making progress!
Now once it's done, it's time to redo the map