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FNaF World: Name Pending™
2 months ago

FNaF World: Name Pending™ Devlog + Small Showcase Trailer

Hello! As promised, here is the Devlog after the event!

The trailer used in the event will also be linked

(Read Article)


So, what's new?

screenshot_2025-05-26_154939.png

Firstly, I've added an in-game mouse! Not only is this cursor quite big, it will be affected by the shader!

The main point of this cursor, outside of aesthetics, will be to interact with the game DIRECTLY.
For example: You got a key for a door? Use the mouse to drag the key from the GUI to the lock ingame! Or to press the chests in the overworld to open them.
The possibilities are endless

Other than this new feature, I mainly done bugfixing.
Finally fixed the JUMP text never appearing above the travel buttons among many others.

See you all next week :D



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Small post today! The Devlog will be coming Monday since the #FazbearFanfest2025 event is for Sunday Anyways, I noticed was that screenshots and videos showcasing my game aren't perfect, so here's a video of it that should show how it looks 1:1

Small addition to my game.

Since I've added the ingame cursor, I just had to do it.

I might modify it to fit more in the game, perhaps 8bitifying it?

Here is the showcase for this week!

This time, the mines are planned to be a way to travel quickly rather than just a mazy dungeon of sorts. I am going to rework the code for the walls into tilesets, so it might take a while, but it will be worth it

New poster to accompany trailer

Liligear Lake progress! Freddy now has his unique lilipad to carry him over the water! Now all I need to do is to place the walls layouts and some music and we are good to go onto the next area!

Actual gameplay!!! A bit of a demo for the breaker mechanic in the office

This is still under works, so nothing seen is final

The #FazbearFanfest2025 event is live RIGHT NOW!

A small trailer for FNaF World: Name Pending™ will be showcased there ^^

The Capitalism Update

-Added a proper fazcoins count as well as chests into the game! These chests should reappear after a while and their values are randomized! Also I am planning on making it so you can click on them to open them

See yall next week!

Since we hit our goal on the vortex charity stream here is the Spike’s Ahoy! main menu theme! (Composed by @ExpoDev ) hope you guys like it and remember to go and donate! https://youtu.be/OpKKu7Y5mtA?feature=shared

Seems you all really enjoyed the last clip, so here's a small showcase of Fazbear Hills!

Unlike current Liligear Lake, this has a more complete environment

This isnt the full extent of Fazbear Hills, but I plan on showing more in the future!