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37
1 year ago

For 373 of coding, I have coded in the double down mechanic for when the player starts with a hand ranging from 9 to 11

I will need to fix the dealer's code so they will stop when they get a winning hand instead of at at least 17




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For day 782 of coding, I am currently making a function that will construct the room to place on the maze's placement grid

For day 781 of coding, I have fixed an animation error where the player will face the wrong direction during the room transition process

For Hollow Knight's 8th Anniversary, I made a quick NES rendition of Hornet

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For day 775 of coding, I managed to fix the endless looping error. It turns out the variable used in the new code I'm working on didn't use the actual room count, but that's fixed now

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For day 776 of coding, I am making some progress on spawning special rooms. During measuring the spawn point, I have also fixed the clean-up so that leftover objects don't carry over to the next room

For day 780 of coding, I am progressing on creating other special rooms on specific conditions. During recording, I did notice an animation issue when moving between rooms. I will correct that soon

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For day 783 of coding, I am working on having the room construction function place exits based on the direction entered and what room is being made