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29
2 years ago

For 404 of coding, I have place a textbox where the player makes their wager




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For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

My game in 50 seconds #indiedev #Gamedev #steam

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

@ElPichon 's Chunky JUMP! is a survival-horror platformer where you must survive through the night on your BIRD BOY.

But beware... the Ghabbit is hunting and you must restore power before it's too late!

Play the Demo before March 1: https://bit.ly/ChunkyJump

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

I've created a new form of parkour in Weefager! What do you think?

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately