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For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite
For day 1149 of coding, I've managed to replace the image blend with the appropriate shader
For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead
FUNDRAISER LIVESTREAM #SaveJim
For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks
For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction
For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why












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