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58
1 month ago

For day 1022 of coding, I spaced some of the debug text out for easier readability




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For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing

For day 1060 of coding, I added a count of how many exits of each direction are available

For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present

Opera GX's #GXNailArt competition has arrived on Game Jolt!

You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!

Get started by completing our #GXNailArt quests!

For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @ElPichon to open today's slot on the calendar.

For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though

For day 1058 of coding, I have figured out how to have that pathway creation limit apply

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit