
For day 142 of coding, I fixed up the orbiting orb shield object so that it'll only harm the enemy when it is not in a hurt state
Next up
For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive
For day 1175 of coding, I have found another collision error trough testing
For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player
For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects
For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues
For day 1172 of coding, I tried setting up some conditions for the collisions to no avail
For day 1174 of coding, I now have the damage reaction done only when inactive
For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't
For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects
For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss












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