
For day 155 of coding, I made the spin attack occur after the attack button is held long enough
I also updated the spin attack animation to end on the same direction as the player started
Next up
For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them
For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups
For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change
For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed
For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range
For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze
For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening
















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