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47
3 years ago

For day 155 of coding, I made the spin attack occur after the attack button is held long enough

I also updated the spin attack animation to end on the same direction as the player started




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For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

My game in 50 seconds #indiedev #Gamedev #steam

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

I've created a new form of parkour in Weefager! What do you think?

For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet