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23
2 years ago

For day 156 of coding, I made a poisonous slime

When the player gets hit by it, health will slowly reduce for an amount of time. No visual effect on the player yet though




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For day 924 of coding, I made the "Game Paused" bigger and yellow. I had to move the text and box up to accommodate

For day 923 of coding, I made some local variables to use for the textboxes. This will ensure that the code reading will go faster by reducing the number of calculations needed

For day 925, I am currently setting up to show a follow-up question to be sure the player wants to quit. Nothing to show yet sadly

My game in 50 seconds #indiedev #Gamedev #steam

For day 929 of coding, I cleaned up the code for drawing the text box by replacing the unneeded variable with a local variable. This is to help it run a bit better

For day 927 of coding, I made the selection text box able to adjust size according to text

For day 928 of coding, I've noticed that the information for building the textbox wasn't lining up to how the final text is measured. The box now better adjusts to the text on the screen

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 920 of coding, I made a textbox and applied it using GMS2's "nine-slice" feature. I looks kind of weird to me, so I may change the side borders later