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23
3 years ago

For day 156 of coding, I made a poisonous slime

When the player gets hit by it, health will slowly reduce for an amount of time. No visual effect on the player yet though




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For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

My game in 50 seconds #indiedev #Gamedev #steam

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

I've created a new form of parkour in Weefager! What do you think?

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1163 of coding, I got the moving collisions to work properly for now