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23
3 years ago

For day 156 of coding, I made a poisonous slime

When the player gets hit by it, health will slowly reduce for an amount of time. No visual effect on the player yet though




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For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

My game in 50 seconds #indiedev #Gamedev #steam

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

I've created a new form of parkour in Weefager! What do you think?

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly