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63
2 years ago

For day 157 of coding, I made a poison shader

The player will now turn purple when poison. The effect will need to be refined to where the player won't just turn into a purple silhouette




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For day 994 of coding, I've adjusted the distance at which the camera will start moving. It looks a litter better than before

For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition

For day 989 of coding, I am starting to carefully revert some of the changes to see exactly where the issue started. No results yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 990 of coding, I have fixed the sprite issue. It was due too how depth was handled at the forest exit

For day 983 of coding, I have found that the weird sprite issue only happens within the forest maze. I haven't managed to figure out why though

For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 988 of coding, I tried changing the player's draw event (script) to see if it had any effect on that sprite issue. No effect has been seen with the changes