
For day 157 of coding, I made a poison shader
The player will now turn purple when poison. The effect will need to be refined to where the player won't just turn into a purple silhouette
Next up
For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way
For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not
For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles
For day 1163 of coding, I got the moving collisions to work properly for now
For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision
For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results
For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed















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