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25
3 years ago

For day 161 of coding, I made a alien scepter

The weapon moves around the player according to where the mouse is. Its depth is also affected by its position; allowing it to appear behind the player when needed




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For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

My game in 50 seconds #indiedev #Gamedev #steam

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

I've created a new form of parkour in Weefager! What do you think?

For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately