
For day 161 of coding, I made a alien scepter
The weapon moves around the player according to where the mouse is. Its depth is also affected by its position; allowing it to appear behind the player when needed
Next up
For day 987 of coding, I recreated a exit out of the forest in a completely different area to test if the sprite issue was linked to the exit or it's intended location
For day 993 of coding, I got the camera to move a little better. I think that I will need to adjust when the camera will start moving
For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue
For day 994 of coding, I've adjusted the distance at which the camera will start moving. It looks a litter better than before
For day 990 of coding, I have fixed the sprite issue. It was due too how depth was handled at the forest exit
For day 983 of coding, I have found that the weird sprite issue only happens within the forest maze. I haven't managed to figure out why though
For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition
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