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32
2 years ago

For day 162 of coding, I got the player to be able to move. Also implemented basic movement animation




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For day 928 of coding, I've noticed that the information for building the textbox wasn't lining up to how the final text is measured. The box now better adjusts to the text on the screen

For day 925, I am currently setting up to show a follow-up question to be sure the player wants to quit. Nothing to show yet sadly

For day 922 of coding, I gave the options a textbox that can adjust itself based on the longest text and by how many choices there are

My game in 50 seconds #indiedev #Gamedev #steam

For day 921 of coding, I have changed the design of the box some to be more visible and look more pleasing

For day 920 of coding, I made a textbox and applied it using GMS2's "nine-slice" feature. I looks kind of weird to me, so I may change the side borders later

For day 923 of coding, I made some local variables to use for the textboxes. This will ensure that the code reading will go faster by reducing the number of calculations needed

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 924 of coding, I made the "Game Paused" bigger and yellow. I had to move the text and box up to accommodate