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32
3 years ago

For day 162 of coding, I got the player to be able to move. Also implemented basic movement animation




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For day 1106 of coding, I've further adjusted the shadow's speed and transparency

For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from

My game in 50 seconds #indiedev #Gamedev #steam

For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change

I've created a new form of parkour in Weefager! What do you think?

For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them