
For day 163 of coding, I made a target cursor that points towards a shooting direction
I've also fixed the scepter to where it doesn't split when the cursor goes on top of the player
Next up
For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though
For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks
For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change
For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups
For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from
For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them
For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed
















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