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90
3 years ago

For day 170 of coding, I gave the player the ability to roll

The player rolls in the direction you are currently moving. If there's no movement input, the player will instead roll in the direction of the mouse cursor




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For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet

For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

My game in 50 seconds #indiedev #Gamedev #steam

For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing

I've created a new form of parkour in Weefager! What do you think?

For 1181 of coding, I am working on being able to push certain objects

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1189 of coding, I haven't gotten the timer reset to work quite yet