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90
3 years ago

For day 170 of coding, I gave the player the ability to roll

The player rolls in the direction you are currently moving. If there's no movement input, the player will instead roll in the direction of the mouse cursor




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For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

My game in 50 seconds #indiedev #Gamedev #steam

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

I've created a new form of parkour in Weefager! What do you think?

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet