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90
3 years ago

For day 170 of coding, I gave the player the ability to roll

The player rolls in the direction you are currently moving. If there's no movement input, the player will instead roll in the direction of the mouse cursor




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For day 1089 of coding, I have given the Christmas Tree collisions now. It's now ready for when I may need it at another point

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Merry Christmas Everyone

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My game in 50 seconds #indiedev #Gamedev #steam

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For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade