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43
3 years ago

For day 172 of coding, I finished the 7th video of Shaun Spalding's turn based battles tutorial

The video covered setting up being able to select menu actions




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For day 1189 of coding, I haven't gotten the timer reset to work quite yet

For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing

For 1181 of coding, I am working on being able to push certain objects

My game in 50 seconds #indiedev #Gamedev #steam

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

I've created a new form of parkour in Weefager! What do you think?

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally