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43
3 years ago

For day 172 of coding, I finished the 7th video of Shaun Spalding's turn based battles tutorial

The video covered setting up being able to select menu actions




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For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

My game in 50 seconds #indiedev #Gamedev #steam

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

I've created a new form of parkour in Weefager! What do you think?

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions