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19
2 years ago

For day 177 of coding, the enemy now reacts to being hit by attacks




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For day 923 of coding, I made some local variables to use for the textboxes. This will ensure that the code reading will go faster by reducing the number of calculations needed

For day 927 of coding, I made the selection text box able to adjust size according to text

For day 922 of coding, I gave the options a textbox that can adjust itself based on the longest text and by how many choices there are

My game in 50 seconds #indiedev #Gamedev #steam

For day 920 of coding, I made a textbox and applied it using GMS2's "nine-slice" feature. I looks kind of weird to me, so I may change the side borders later

For day 928 of coding, I've noticed that the information for building the textbox wasn't lining up to how the final text is measured. The box now better adjusts to the text on the screen

For day 919 of coding, I changed the amount of time the selection effect plays before continuing. I've had the cursor stop instead of resetting its position

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 924 of coding, I made the "Game Paused" bigger and yellow. I had to move the text and box up to accommodate