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22
3 years ago

For day 179 of coding, I gave some of the weapon states different properties

The planed wind spread shot pushes enemies further away than regular shots, and the flamethrower sets enemies on fire




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For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

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For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

I've created a new form of parkour in Weefager! What do you think?

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet

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For 1181 of coding, I am working on being able to push certain objects