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22
3 years ago

For day 179 of coding, I gave some of the weapon states different properties

The planed wind spread shot pushes enemies further away than regular shots, and the flamethrower sets enemies on fire




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For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

For day 1163 of coding, I got the moving collisions to work properly for now

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

My game in 50 seconds #indiedev #Gamedev #steam

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

I've created a new form of parkour in Weefager! What do you think?

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision