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22
3 years ago

For day 179 of coding, I gave some of the weapon states different properties

The planed wind spread shot pushes enemies further away than regular shots, and the flamethrower sets enemies on fire




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For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

My game in 50 seconds #indiedev #Gamedev #steam

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

I've created a new form of parkour in Weefager! What do you think?

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions