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29
2 years ago

For day 182 of coding, I improved the hit area of the ice attack

I've noticed the the collision area was only active for one frame. Now, it's there as long as the mist is there




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For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade

For 1088 of coding, I have fixed the transparency detection for the Christmas Tree

For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade

My game in 50 seconds #indiedev #Gamedev #steam

For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters

For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence

For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1083 of coding, it looks like I got the title fade to work properly now