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29
3 years ago

For day 182 of coding, I improved the hit area of the ice attack

I've noticed the the collision area was only active for one frame. Now, it's there as long as the mist is there




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For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

For 1181 of coding, I am working on being able to push certain objects

My game in 50 seconds #indiedev #Gamedev #steam

For day 1189 of coding, I haven't gotten the timer reset to work quite yet

I've created a new form of parkour in Weefager! What do you think?

For day 1183 of coding, I made an unsuccessful attempt at fixing the object latching on to the player. This attempt just led to jumping and freezing

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally