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9
3 years ago

For day 183 of coding, I made a pause screen




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For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

For 1181 of coding, I am working on being able to push certain objects

My game in 50 seconds #indiedev #Gamedev #steam

For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet

I've created a new form of parkour in Weefager! What do you think?

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player