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20
3 years ago

For day 186 of coding, I've started creating weapon levels

The weapons will have improved qualities as they go up; such as better range, damage, etc...




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For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

My game in 50 seconds #indiedev #Gamedev #steam

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

I've created a new form of parkour in Weefager! What do you think?

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1163 of coding, I got the moving collisions to work properly for now