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22
3 years ago

For day 189 of coding, I now have a health counter on display

I have also updated the pause menu to include an option to quit to the title screen




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For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1163 of coding, I got the moving collisions to work properly for now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

I've created a new form of parkour in Weefager! What do you think?

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions