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14
3 years ago

For day 210 of coding, the burrowing plant now has an animation for burrowing

The animation itself ties into how its burrowing function works




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For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

For day 1163 of coding, I got the moving collisions to work properly for now

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

My game in 50 seconds #indiedev #Gamedev #steam

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

I've created a new form of parkour in Weefager! What do you think?

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results