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16
3 years ago

For day 212 of coding, I made another plant that can shoot and move

It will get ready to shoot whenever the player is in range. It will move after enough time, or after shooting




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For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

My game in 50 seconds #indiedev #Gamedev #steam

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

I've created a new form of parkour in Weefager! What do you think?

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not