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29
2 years ago

For day 235 of coding, the plant's lobbed projectile can now poison the player




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For day 916 of coding, I've found that the player can fit between the trees. I've successfully blocked off the areas at the top, but I will need to do the same with the bottom half while looking natural

For day 922 of coding, I gave the options a textbox that can adjust itself based on the longest text and by how many choices there are

For day 921 of coding, I have changed the design of the box some to be more visible and look more pleasing

My game in 50 seconds #indiedev #Gamedev #steam

For day 914 of coding, I made a pointing cursor for the pause screen. I'll need to make it bigger, and animate it as well

For day 917 of coding, I have also fixed the trees at the bottom now so the player won't go out of bounds now

For day 923 of coding, I made some local variables to use for the textboxes. This will ensure that the code reading will go faster by reducing the number of calculations needed

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 919 of coding, I changed the amount of time the selection effect plays before continuing. I've had the cursor stop instead of resetting its position