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29
3 years ago

For day 235 of coding, the plant's lobbed projectile can now poison the player




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For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

For day 1197 of coding, I'm working on having the block look less choppy when being pushed. I don't know if I'm making progress nor not

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

My game in 50 seconds #indiedev #Gamedev #steam

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

I've created a new form of parkour in Weefager! What do you think?

For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet