Loading...
46
2 years ago

For day 255 of coding, the random tile generation works properly




1 comment

Loading...

Next up

For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop

For day 944 of coding, I have fixed part of the frame issue for when the player dashes while standing. I just now have to fix it when the player dashes while moving

For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks

My game in 50 seconds #indiedev #Gamedev #steam

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player

For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 937, I was experimenting to see if I could randomize the amount of resources dropped