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29
2 years ago

For day 263 of coding, I've figured out how to use the function tilemap_set()

With this I can actually place tiles instead of drawing them, and I can utilize tile collisions on randomly placed tiles

Example being the rocks in this video




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For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player

For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction

For day 934 of coding, I'm currently building an array to hold the pickup's probability to use for each resource. Nothing to show quite yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 937, I was experimenting to see if I could randomize the amount of resources dropped

For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks

For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops