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29
2 years ago

For day 263 of coding, I've figured out how to use the function tilemap_set()

With this I can actually place tiles instead of drawing them, and I can utilize tile collisions on randomly placed tiles

Example being the rocks in this video




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For day 988 of coding, I tried changing the player's draw event (script) to see if it had any effect on that sprite issue. No effect has been seen with the changes

For day 985 of coding, I made next to no resources spawn in the maze so their scripts wouldn't get in the way of debugging. I still haven't found what's causing that weird sprite issue

For day 983 of coding, I have found that the weird sprite issue only happens within the forest maze. I haven't managed to figure out why though

My game in 50 seconds #indiedev #Gamedev #steam

For day 987 of coding, I recreated a exit out of the forest in a completely different area to test if the sprite issue was linked to the exit or it's intended location

For day 990 of coding, I have fixed the sprite issue. It was due too how depth was handled at the forest exit

For day 980 of coding, I have fixed the issue found with the east/west exits

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 979 of coding, I'm working on a way to stop the player during the exit. Nothing to show yet, but I did see something weird during recorded that will be investigated later