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23
2 years ago

For day 330 of coding, I attempted to make a more interesting pause menu

I moved the menu to the side some and added an animated portrait on the player moving




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For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

My game in 50 seconds #indiedev #Gamedev #steam

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop