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54
2 years ago

For day 340 of coding, I finished a tutorial on pathfinding with the A* algorithm




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For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

For day 1158 of coding, I've been working on not having the pull happen with no success so far

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

My game in 50 seconds #indiedev #Gamedev #steam

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing