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54
2 years ago

For day 340 of coding, I finished a tutorial on pathfinding with the A* algorithm




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For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately