Loading...
39
2 years ago

For day 345 of coding, I have made changes to the flamethrower based on some suggestions by @balmut and others

I've also applied depth sorting to the weapon




3 comments

Loading...

Next up

For day 1072 of coding, I've tried changing the text color and adding a box behind it. I feel like a box wouldn't be a good idea after seeing the result, but at least I have an idea of how color blended boxes work

For day 1075 of coding, I got it to where the text wouldn't just disappear if the player immediately left the maze

For day 1083 of coding, it looks like I got the title fade to work properly now

Don't miss out on your chance to design a Game Jolt sticker!

Post YOUR design for a sticker inspired by Arcane, League of Legends, and Nail Art!

After "Design a #GXNailArt Sticker!" ends, we'll pick 3 winners (AND give them one of a kind trophies!)

For day 1077 of coding; I tried implementing the current code for checking room code, but it ended up crashing the game

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1076 of coding, I am working on creating a function that will check which room the player is in and send out the appropriate code. That code can be used to determine which text to show

For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @BubblyRee to open today's slot on the calendar.

#AdventCalendar2025

For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas