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For day 871 of coding, I was shown how to do this now from further in the tutorial
For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing
For day 862 of coding, I made the resources' hitbox visible when debug is on
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there
Announcing the winners of our Spray Paint Simulator trophies!
Check out Spray Paint Simulator's FREE demo for yourself and add the game to your wishlist: https://bit.ly/spraypaintsimdemo
For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in
For day 865 of coding, I have finally fixed the issue with the grid flags during map creation
@ThatArtisan is a Jolter to Watch, pixel artist, and animator! Follow @ThatArtisan
before the quest ends on May 27 and you'll get Coins!
For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point
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