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30
2 years ago

For day 346 of coding, I have attempted to fix a problem with orbiting projectiles

It seems to look ok when at fast orbiting speeds, but starts looking weird when the orbiting speed is slow




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For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

oldie but goodie: helo

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now