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30
2 years ago

For day 346 of coding, I have attempted to fix a problem with orbiting projectiles

It seems to look ok when at fast orbiting speeds, but starts looking weird when the orbiting speed is slow




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For day 930 of coding, I cleaned up the code some more by removing obsolete code

For day 931 of coding, I cleaned up the code for spawning resources by replacing unnecessary variables with local variables

I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense

Artfight Profile: https://artfight.net/~SubterraneanExhibit

Game Jolt Colors is back!

Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.

At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!

For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops

Here's more incredible art that Jolters have made for #GameJoltColors25!

There's still time for YOU to enter so check out your quest log!

Artists are tagged and posts are linked 🔽

My Artfight attack on @B_Kaizer with Lemon Cat

Artfight Profile: https://artfight.net/~DB-Kaizer

For day 934 of coding, I'm currently building an array to hold the pickup's probability to use for each resource. Nothing to show quite yet

Here's EVEN MORE art Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts are linked 🔽

For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups