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For day 864 of coding, In order to better spot the error, I put in codes that will send debug messages at certain points in the map creation script
For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there
For day 861 of coding, I made a line of code to make sure the small rocks don't spawn on top of each other
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in
Announcing the winners of our Spray Paint Simulator trophies!
Check out Spray Paint Simulator's FREE demo for yourself and add the game to your wishlist: https://bit.ly/spraypaintsimdemo
For day 862 of coding, I made the resources' hitbox visible when debug is on
For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point
@ThatArtisan is a Jolter to Watch, pixel artist, and animator! Follow @ThatArtisan
before the quest ends on May 27 and you'll get Coins!
For day 871 of coding, I was shown how to do this now from further in the tutorial
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