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2 years ago

For day 349 of coding; thanks to a tip from @balmut , I've altered how the flamethrower's speed is calculated. The stream will now be constant as the player moves




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For day 1172 of coding, I tried setting up some conditions for the collisions to no avail

For 1181 of coding, I am working on being able to push certain objects

For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

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For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For day 1174 of coding, I now have the damage reaction done only when inactive

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For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss