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2 years ago

For day 349 of coding; thanks to a tip from @balmut , I've altered how the flamethrower's speed is calculated. The stream will now be constant as the player moves




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My Artfight attack on @B_Kaizer with Lemon Cat

Artfight Profile: https://artfight.net/~DB-Kaizer

I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense

Artfight Profile: https://artfight.net/~SubterraneanExhibit

For day 928 of coding, I've noticed that the information for building the textbox wasn't lining up to how the final text is measured. The box now better adjusts to the text on the screen

Game Jolt Colors is back!

Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.

At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!

For day 932 of coding; I made an coal sprite, but haven't gotten to implement its use yet

Here's more incredible art that Jolters have made for #GameJoltColors25!

There's still time for YOU to enter so check out your quest log!

Artists are tagged and posts are linked 🔽

For day 929 of coding, I cleaned up the code for drawing the text box by replacing the unneeded variable with a local variable. This is to help it run a bit better

For day 927 of coding, I made the selection text box able to adjust size according to text

Welcome @PQubeGames to Game Jolt by giving them a follow!

Their upcoming game Discounty is a cozy supermarket management game 🛒 Make friends (and enemies) as you grow your shop!

Learn more about Discounty: https://gamejolt.com/games/Discounty/1006923

For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops