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45
1 year ago

For day 367 of coding, I have made the state for the player's turn

At some point I will need to make it to where the Aces would be either 1 or 10




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For day 780 of coding, I am progressing on creating other special rooms on specific conditions. During recording, I did notice an animation issue when moving between rooms. I will correct that soon

For Hollow Knight's 8th Anniversary, I made a quick NES rendition of Hornet

For day 775 of coding, I managed to fix the endless looping error. It turns out the variable used in the new code I'm working on didn't use the actual room count, but that's fixed now

We're giving out War Thunder starter pack keys!

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The seventh winner of our EXTENDED INAYAH Joltbux giveaway is @notor5o_WHZ

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We'll pick one winner for each day the quest is active! 🤯

For day 776 of coding, I am making some progress on spawning special rooms. During measuring the spawn point, I have also fixed the clean-up so that leftover objects don't carry over to the next room

For day 783 of coding, I am working on having the room construction function place exits based on the direction entered and what room is being made

More quests inspired by The Knightling have entered your quest log!

Play the demo of The Knightling for FREE and wishlist the game at: https://bit.ly/discovertheknightling

Plus, The Knightling Community Pack has appeared in the Shop.

For day 777 of coding, I have gotten a specific room to spawn after so many rooms. I will put in a way to continue forward later