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30
1 year ago

For day 394 of coding, I have added the textbox to the selections at the game's results




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For day 777 of coding, I have gotten a specific room to spawn after so many rooms. I will put in a way to continue forward later

For day 776 of coding, I am making some progress on spawning special rooms. During measuring the spawn point, I have also fixed the clean-up so that leftover objects don't carry over to the next room

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 784 of coding, I figured out the exit placements for the room construction function. Soon, I will be able to actually utilize it

@Ventiique is a Jolter to Watch and a self-taught pixel artist! Follow @Ventiique before the quest ends on February 25 and you'll get Coins!

For day 783 of coding, I am working on having the room construction function place exits based on the direction entered and what room is being made

For day 775 of coding, I managed to fix the endless looping error. It turns out the variable used in the new code I'm working on didn't use the actual room count, but that's fixed now

Last sword update!

When I created this originally, my only thought was "A sword the can counter everything, while also having no weakness, and can also attack from long range"

And thus, this abomination was born!

How would you even begin to name this one?

For Hollow Knight's 8th Anniversary, I made a quick NES rendition of Hornet