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24
9 months ago

For day 411 of coding, I have added a textbox to the discard count. I've also adjusted the positioning of some of the boxes and text




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For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles

For week 45 of my weekly pixel art, I made this weapon from the NES palette

For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned

For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For week 46 of my weekly pixel art, I made a NES-styled rendition of the Little Ghost from Hollow Knight