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For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision
For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement
For day 1163 of coding, I got the moving collisions to work properly for now
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For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite
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For day 1158 of coding, I've been working on not having the pull happen with no success so far
For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not
For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed














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