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40
1 year ago

For day 426 of coding, I have given the no money left its textbox. I've also made sure the player can only split when there's enough money




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For day 842 of coding, I have started testing the new code in progress. I clearly have more work to do for the resources to be distributed evenly and correctly

For day 846 of coding, I am adding in a method the check for flags to make sure the resourced don't overlap. I looks to be working so far, but something seems off somehow

Here is a not so great pixel-art of the Moon from Majora's Mask for #FanArtFriday

My favorite memory of playing the game was going through the fourth dungeon. It's theme was very interesting first time going in

#Majora25

Kikkerstein had a great day 1 at LVL UP EXPO!

If you’re in Vegas, come see us on day 2!

For day 840 of coding; I simplified how the space recording array is built, and I now have the flag array built based on the other array's size

Game Jolt is at LVL UP EXPO with a booth highlighting indie games!

Follow the Jolters whose work will be showcased at our booth to complete the quest.

If you do, you'll get Coins and a trophy!

For day 839 of coding, I have gotten to where the new arrays can properly record spaces now. I just need to make sure that the count doesn't include the exits

For day 838 of coding, I have started making a new array to record clear spaces on the map in order to better distribute the resources

LVL UP EXPO was a blast yesterday! Thank you so much to @gamejolt for making me a part of their awesome booth!

I hope to slow down and talk to more players and devs today. I'll be in a purple "Belle Boomerang" shirt - feel free to say "hi"!

For day 845 of coding, I have made some small fixes to the code; but not enough to address the spawn amount error