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12
1 year ago

For day 427 of coding, I have given an option to either return to the title screen or quit altogether once the player runs out of money




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For day 931 of coding, I cleaned up the code for spawning resources by replacing unnecessary variables with local variables

For day 928 of coding, I've noticed that the information for building the textbox wasn't lining up to how the final text is measured. The box now better adjusts to the text on the screen

For day 930 of coding, I cleaned up the code some more by removing obsolete code

Welcome @PQubeGames to Game Jolt by giving them a follow!

Their upcoming game Discounty is a cozy supermarket management game 🛒 Make friends (and enemies) as you grow your shop!

Learn more about Discounty: https://gamejolt.com/games/Discounty/1006923

My Artfight attack on @B_Kaizer with Lemon Cat

Artfight Profile: https://artfight.net/~DB-Kaizer

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense

Artfight Profile: https://artfight.net/~SubterraneanExhibit

For day 924 of coding, I made the "Game Paused" bigger and yellow. I had to move the text and box up to accommodate

My game in 50 seconds #indiedev #Gamedev #steam

For day 926, I have made a follow up question to see if the player really wants to quit. I'll need to see what's going on with the text box later