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27
11 months ago

For day 446 of coding, I have started working on a feature that will show the probability of getting certain cards. I only have the box available at the moment, but more will be added soon




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For day 769 of coding, I am making progress on the animation; and I've also started making a new state that will have the animation play

For day 774 of coding, I am working on having special rooms appear after so many rooms or other conditions

I also now need to fix the looping error in the room generation script again

For day 773 of coding, I have fixed the animation for the area transitions

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For day 770 of coding, I have completed the state for using the hoe. Animation is not quite finished yet, but glad to see it working

The NPCs in Weefager are full of charm and are very important for uncovering the game’s deep lore! If you love Weefager, be part of it by joining the Kickstarter pre-campaign!

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For day 775 of coding, I managed to fix the endless looping error. It turns out the variable used in the new code I'm working on didn't use the actual room count, but that's fixed now

In the final version of Dark Astral Nebula, you control the nebuloid with the ability to teleport and summon elemental spirits , all set in minimalist environments where you must save the god!

For day 771 of coding, I have fixed some of the states to ensure the player doesn't get locked in place afterwards