Loading...
25
2 years ago

For day 450 of coding, I made a new deck style that can be switched to




0 comments

Loading...

Next up

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

For day 1189 of coding, I haven't gotten the timer reset to work quite yet

Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!

This is your chance to win $5,000 USD! 💸

Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

(We've included Garen variants for inspo!)

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down