For day 450 of coding, I made a new deck style that can be switched to
Next up
For day 724 of coding, I am currently working on reworking the random area generation. Nothing to show on that end, but I have also included more debug info that shows the player's x and y cell position
cell size is currently 16 x 16 pixels
For week 51 of my weekly pixel art, I made a bonfire fireside
Along with it is my first weekly piece of this year
For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead
Our 2024 Advent Calendar has opened! Day 24: @NickPerson is a great Creator who makes Five Nights at Freddy's fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
For day 720 of coding, I put in a special message for tonight
Create your own Arcane art to be featured in an official Opera GX Arcane Mod + GET a chance to win prizes and bragging rights.
The best part? No AI is allowed in the contest.
Enter the contest here: https://bit.ly/forgeyourlegacy
Learn more deets 🔽
For day 723 of coding, I have added the player's x and y positions to the debug information on display. This will help in case of strange movement to fix
For week 50 of my weekly pixel art, I made an elf carrying a bell with a ribbon tied to it
Our 2024 Advent Calendar has opened! Day 19: @SnowHexArt is a great Creator who creates pixel art including animations, assets, and more! Accept the quest and give them a follow to get Coins and a seasonal sticker!
For day 722 of coding, I can now toggle the debug info on and off. This will allow me to see the game as it's supposed to be while being able to access information at a moment's notice
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