Next up
For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some
For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out
For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors
For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For week 45 of my weekly pixel art, I made this weapon from the NES palette
2 comments