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3 hours ago

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately




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For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

My game in 50 seconds #indiedev #Gamedev #steam

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit