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32
2 years ago

For day 472 of coding, I have started building the means for mouse interactivity. So far, the numbers become highlighted based on mouse position




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For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing

My game in 50 seconds #indiedev #Gamedev #steam

For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though

For day 1067 of coding, it seems that the issue with the pathway creation has been resolved for now

For day 1069 of coding, I have adjusted the title fade so that it actually fades in and out like I wanted

Our bandit trap Winter Wonderland begins today!

❄️Check out the new Winter Map! Join on Steam! Runs from now til Midnight Pacific Time on December 7th!

For day 1061 of coding, I made sure to include the forest exit in the count