
For day 472 of coding, I have started building the means for mouse interactivity. So far, the numbers become highlighted based on mouse position
Next up
For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present
For day 1052 of coding, the forest pathways now work as they should
For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map
@pm-studios
' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.
Quests celebrating the beta have entered your quest log.
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For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit
🏆Meet the winners of the Narrative Jam presented by Game Jolt and @NEOWIZ_QUEST
! Where every story finds its voice!
For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code
For day 1053 of coding, I found a weird occurrence where there are two pathways facing the same direction. I'll need to figure out why that is
For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately















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