
For day 472 of coding, I have started building the means for mouse interactivity. So far, the numbers become highlighted based on mouse position
Next up
For day 816 of coding, I made a tiny rock pick-up for when you break rocks. It only works for the large rocks, and I will need to have the drops be more exciting later on
For day 812 of coding, I made a new detection area for directly in front of the player as represented by the red circle
For day 809 of coding, I was working on cutting down on any unnecessary code when I noticed that I will need to adjust the range of object interactions
Inayah - Life After Gods is OUT NOW on Steam!
Celebrate the game's release by completing our quests!
You can play the demo or get the full game at https://bit.ly/steaminayah
For day 810 of coding, I had a target point drawn as a circle to help see where I need to adjust
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 807 of coding; it looks like I'm successful in having the resources spawn closer to the entrance, but not in front
For 808 of coding, I managed to shorten part of the resource distribution code for better read times
Great news! 📢 @Aya_Games has joined Game Jolt!
They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.
Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME
For day 814 of coding; I have the detection showing in the right grid placement now, but it now appears that the center mark isn't centered
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