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32
1 year ago

For day 472 of coding, I have started building the means for mouse interactivity. So far, the numbers become highlighted based on mouse position




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For day 1010 of coding, I have also added a zoom percentage because I fell that may come in handy later on

For day 1014 of coding; through some testing, I've found that a slower scrolling speed will work better when the camera zooms out

For day 1013 of coding, I thought to try having the scroll speed adjust based on the zoom level. So far, it doesn't look so good

@BeyondThePixels is a Jolter to Watch and a game developer re-inventing 90s retro cool for todays gaming community!

Check out their game Astro Burn: https://gamejolt.com/games/Astroburn/1023196

Follow them before the quest ends on October 21 and you'll get Coins!

For day 1011 of coding, I've added in the x and y position of the camera. It could be useful when troubleshooting

My game in 50 seconds #indiedev #Gamedev #steam

The #Owl now rests on top of the #Animatronic

I've now placed a #Cursed Journal with a buckler lock

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Here's my attempt at the shield from The Knightling

#KnightlingFanArt