
For day 472 of coding, I have started building the means for mouse interactivity. So far, the numbers become highlighted based on mouse position
Next up
For day 819 of coding, I'm making progress on moving drops. Now I to find out what is keeping them from stopping. It does kind of look like a rocky explosion right now
For 820 of coding, I fixed the issue with the pickups not stopping. Now I need to adjust speed, and add a shadow to them
For day 811 of coding, I have adjusted the targeting of object interaction. It looks like I will need to put in a separate means of object detect that isn't grid based
@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa
before the quest ends on April 8 and you'll get Coins!
For day 817 of coding; the small rocks now spawn the pickups, and the large ones now spawn more
Slime Heroes is an action souls-lite by @WhitethornGames where you save the realm from corruption!
Quests inspired by the game have entered your quest log.
Get the game: https://bit.ly/slimeheroessteam
For day 818 of coding, I am currently working on having the resource move a bit when they spawn. Nothing to show yet though
#MyFavoriteTrickster is Joseph Joestar from Jojo's Bizarre Adventure
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 816 of coding, I made a tiny rock pick-up for when you break rocks. It only works for the large rocks, and I will need to have the drops be more exciting later on
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