For day 472 of coding, I have started building the means for mouse interactivity. So far, the numbers become highlighted based on mouse position
Next up
For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out
For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze
For week 45 of my weekly pixel art, I made this weapon from the NES palette
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some
For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned
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