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For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character
For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work
For day 900 of coding, I've started working on giving the small rocks a destruction animation
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended
@Dave_Microwaves_Games is a Jolter to Watch and indie horror dev! Follow @Dave_Microwaves_Games
before the quest ends on July 1 and you'll get Coins!
For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code
For day 898 of coding, I made sure the tree top destroys itself after its animation plays to the end. The animation isn't complete yet
For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong
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