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26
11 months ago

For day 473 of coding, the mouse can now highlight one of the other two choices and leave only one highlighted among all the choices




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For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision

For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

For day 796, I am refining how the rooms are formed according to room size

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 799 of coding, the stuttering player sprite has now been fixed

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 801 of coding, I have the small rocks spawn as they should. It does appear, however, that I have inadvertently given the small rocks spawn priority

For day 803 of coding. I made some edits to improve the resource distribution spread. I've also made sure that the small rocks don't spawn in the exits

@LouieFerhanil is a Jolter to Watch, an artist, and a gamedev! Follow @LouieFerhanil before the quest ends on March 25 and you'll get Coins!

For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks