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33
10 months ago

For day 492 of coding, I have decided to start learning about randomly generated levels. For this I have finished the first video of a tutorial by Heartbeast

I did change the floor colors to better stand out from the walls




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For day 804 of coding; I am working on having an appropriate amount of resources based on the size, but still have a varying amount to keep the travels feeling fresh

For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks

For day 801 of coding, I have the small rocks spawn as they should. It does appear, however, that I have inadvertently given the small rocks spawn priority

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 802 of coding, I now two separate spawn functions for different sized objects. For each one, I do need to adjust for better distribution across each room

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size

For day 796, I am refining how the rooms are formed according to room size

@LouieFerhanil is a Jolter to Watch, an artist, and a gamedev! Follow @LouieFerhanil before the quest ends on March 25 and you'll get Coins!

For day 803 of coding. I made some edits to improve the resource distribution spread. I've also made sure that the small rocks don't spawn in the exits