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47
2 years ago

For day 494 of coding; I finished the rest of Heartbeast's second video on random level generation, which covered movement refinement and drawing shadows with a new draw surface

The sprites used are made by Heartbeast




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For day 1106 of coding, I've further adjusted the shadow's speed and transparency

For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them

For day 1111 of coding, I made a object that will be flying with a placeholder sprite. Clearly, I need to adjust for speed and depth correction

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

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Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)

Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj

For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

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Follow the game page: https://bit.ly/robofrenzy

For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range