
For day 495 of coding, I have refined the code provided from Heartbeast's tutorial to have the player spawn in an open area. Still needs some adjustments, but the spawning has greatly improved
Next up
For day 1124 of coding, I've imported the Scribble plugin for texts. I ran a test to make sure nothing weird occurred, and everything looks fine. I'll need to look into and test functions later; as well as look into how another plugin, Chatterbox, works
For day 1115 of coding, I am currently working on having the interaction create dialog boxes for things like signs or other characters. Nothing to show yet still unfortunately
For day 1120 of coding, I'm working on reworking the speech bubble draw code so that it can work when multiple instances call it
Right now, I'm facing an issue where the ID holding array doesn't count as an array for array_contains_ext
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Happy Devruary! Devruary Day 1 celebrates @pm-studios
! They're doing their part to publish awesome games and keep physical gaming alive! We also have a question for the devs of Game Jolt: Why did you start making games?
For day 1122 of coding; with testing, I've found that array_contains(callID, noone) works, but array_contains_ext(callID, noone, true) doesn't work because callID isn't an array
This is not making sense to me right now
For day 1117 of coding, we now have a purple dragon by @subterraneanexhibit
. I am also working on a speech bubble that appears as I get close
One issue I'm facing is drawing the bubble in front of the dragon and the player
For day 1123 of coding, I've found a way to have multiple instances have speech bubbles without using array_contains_ext()












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