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19
2 years ago

For day 495 of coding, I have refined the code provided from Heartbeast's tutorial to have the player spawn in an open area. Still needs some adjustments, but the spawning has greatly improved




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For day 1130 of coding, I got the plants to show up. They make the forest look more lively

For day 1126 of coding, I have the dragon animation stop whenever the game is paused. I've also realized that I need to make sure other objects stop when paused

For day 1128 of coding, I got the tree stump animation to work with pausing

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

For day 1127 of coding, I have work out some parts that can be still during pause. The tree stump still needs working on however

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

For day 1123 of coding, I've found a way to have multiple instances have speech bubbles without using array_contains_ext()

For day 1129 of coding, I'm trying my hand on having small background plants placed. I'll need to see what's going on as it doesn't appear to be working

The Dead Pets have been a mostly casual band but they’re FINALLY getting serious.

Help them by posting YOUR original art for a Dead Pets album cover in the Art realm with the tag #DeadPetsAlbum

Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj

For day 1124 of coding, I've imported the Scribble plugin for texts. I ran a test to make sure nothing weird occurred, and everything looks fine. I'll need to look into and test functions later; as well as look into how another plugin, Chatterbox, works