
For day 495 of coding, I have refined the code provided from Heartbeast's tutorial to have the player spawn in an open area. Still needs some adjustments, but the spawning has greatly improved
Next up
For day 1114 of coding; nothing to show yet, but I'm working on a new player state that involves reading and talking
For day 1117 of coding, we now have a purple dragon by @subterraneanexhibit
. I am also working on a speech bubble that appears as I get close
One issue I'm facing is drawing the bubble in front of the dragon and the player
For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed
Robo Frenzy by @yytgames
is a sandbox boss-battling game where you slay bosses and create them. Defeat massive robos, customize them, and unleash the ultimate boss for the world to fight!
Follow the game page: https://bit.ly/robofrenzy
For day 1112 of coding, a dragon makes an appearance. I just need to assign collision, a shadow, etc.
Dragon is by @SubterraneanExhibit ![]()
The Last Starship is a 2D space construction game where you design & upgrade your starship.
After 3 years of early access, the game will launch on February 3, 2026! Congrats to the team!
Follow them on Steam to stay up to date: https://bit.ly/laststarship
For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them
For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1115 of coding, I am currently working on having the interaction create dialog boxes for things like signs or other characters. Nothing to show yet still unfortunately












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