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19
2 years ago

For day 495 of coding, I have refined the code provided from Heartbeast's tutorial to have the player spawn in an open area. Still needs some adjustments, but the spawning has greatly improved




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For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

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Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.

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For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

Wax Heads is a cozy-punk narrative sim about working in a struggling record store.

Lose yourself in an emotional, uplifting narrative about community, musical mysteries and underdog spirit. 

Play the Next Fest demo: https://bit.ly/WaxHeads

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately