
For day 495 of coding, I have refined the code provided from Heartbeast's tutorial to have the player spawn in an open area. Still needs some adjustments, but the spawning has greatly improved
Next up
For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work
I think my favorite bat would be Golbat because I like the gen 1 sprite, and was also one of my first shiny Pokémon that I've caught
For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
This is my piece for SproutFight2026 of ArtFight
The prompt is Sunshine with the Macarons palette
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet
For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason
For day 1198 of coding, I think I've figured out how to make the pushing smoother












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