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19
2 years ago

For day 495 of coding, I have refined the code provided from Heartbeast's tutorial to have the player spawn in an open area. Still needs some adjustments, but the spawning has greatly improved




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For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

My game in 50 seconds #indiedev #Gamedev #steam

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

For day 1130 of coding, I got the plants to show up. They make the forest look more lively

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now