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19
10 months ago

For day 495 of coding, I have refined the code provided from Heartbeast's tutorial to have the player spawn in an open area. Still needs some adjustments, but the spawning has greatly improved




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For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks

For day 796, I am refining how the rooms are formed according to room size

For day 804 of coding; I am working on having an appropriate amount of resources based on the size, but still have a varying amount to keep the travels feeling fresh

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 799 of coding, the stuttering player sprite has now been fixed

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

For day 795 of coding, I am testing to see if it is possible to have the room construction be proportional to the room size

For day 802 of coding, I now two separate spawn functions for different sized objects. For each one, I do need to adjust for better distribution across each room

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least