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19
2 years ago

For day 495 of coding, I have refined the code provided from Heartbeast's tutorial to have the player spawn in an open area. Still needs some adjustments, but the spawning has greatly improved




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For day 1078 of coding, I fixed the room check so that it would not crash the game this time

For day 1075 of coding, I got it to where the text wouldn't just disappear if the player immediately left the maze

For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1072 of coding, I've tried changing the text color and adding a box behind it. I feel like a box wouldn't be a good idea after seeing the result, but at least I have an idea of how color blended boxes work

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith to open today's slot on the calendar.

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For day 1077 of coding; I tried implementing the current code for checking room code, but it ended up crashing the game

For day 1073 of coding, I had the box's width adjust to the text's width. I will later need to make sure the text doesn't just disappear when exiting the room with it still present

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas