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19
2 years ago

For day 496 of coding, I am current attempting to have an exit placed randomly on level start. It does need some refinement so that it will always show up




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For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

Card Corner is an idle poker game that sits in the corner of your screen while you do other things.

Deal cards, gain chips, buy score-multiplying buildings, complete achievements, and grow stronger across ascensions.

Play the demo: https://bit.ly/CardCornerSteam

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My game in 50 seconds #indiedev #Gamedev #steam

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

@ZAUM_SP 's ZERO PARADES: For Dead Spies is a mind-warping story of espionage and team-building in an original yet achingly familiar setting.

Play the Steam Next Fest demo now: https://bit.ly/ZeroParades

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks