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19
2 years ago

For day 496 of coding, I am current attempting to have an exit placed randomly on level start. It does need some refinement so that it will always show up




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For day 1116 of coding, a green dragon is here

Green dragon is by @SubterraneanExhibit

For day 1118 of coding, I'm trying to have the speech bubble drawn by the orange dragon appear so that the player can walk behind it. I tried using gpu_set_depth, but it didn't work.

Does anyone have any idea how to do this?

For day 1122 of coding; with testing, I've found that array_contains(callID, noone) works, but array_contains_ext(callID, noone, true) doesn't work because callID isn't an array

This is not making sense to me right now

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1119 of coding; following a suggestion by paulohpbender from Bluesky, I made an object that will draw speech bubbles for a calling instance

Thank you

Happy Devruary! Devruary Day 1 celebrates @pm-studios ! They're doing their part to publish awesome games and keep physical gaming alive! We also have a question for the devs of Game Jolt: Why did you start making games?

For day 1124 of coding, I've imported the Scribble plugin for texts. I ran a test to make sure nothing weird occurred, and everything looks fine. I'll need to look into and test functions later; as well as look into how another plugin, Chatterbox, works

For day 1115 of coding, I am currently working on having the interaction create dialog boxes for things like signs or other characters. Nothing to show yet still unfortunately

Happy Devruary! Devruary Day 2 celebrates @dbstudio ! They're the studio behind Rightfully, Beary Arms! It's a quirky space-bear roguelite. We also have a question for the devs of Game Jolt: What was the first game you ever made?

For day 1123 of coding, I've found a way to have multiple instances have speech bubbles without using array_contains_ext()