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43
1 year ago

For day 499 of coding, I have altered how the player will spawn in the room to better prevent them from starting on walls. It will need to be worked on a bit more to ensure a guaranteed spot on the floor




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For day 1043 of coding, I'm working on having a map display when there is an endless loop during map creation

For day 1046 of coding, I tried to see if I can put a image or text on the screen during the transition. It appears to have worked; it just doesn't stay long due to the transitions normally being quick

Here's the video that was supposed to be on yesterday's post

For day 1044, I managed to get a brief appearance of the map. During testing, I got a new idea on map generation, but I'll need to look into how the current map generates before trying it

@penusbmic is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic before the quest ends on November 25 and you'll get Coins!

For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward

For day 1048 of coding, I've attempted to shorten the loading time. I'm not sure if it worked or not. I did find that the room generation need some refinement

Which of these is your favorite animation?

For day 1045 of coding, I found a way to have the map reconstruct incase the current construction fails