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43
1 year ago

For day 499 of coding, I have altered how the player will spawn in the room to better prevent them from starting on walls. It will need to be worked on a bit more to ensure a guaranteed spot on the floor




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For day 1045 of coding, I found a way to have the map reconstruct incase the current construction fails

For day 1051 of coding, I had to rearrange some code to have the east and west exits display correctly and accurate for the debug. Now I'll need to look at its player detection

For day 1048 of coding, I've attempted to shorten the loading time. I'm not sure if it worked or not. I did find that the room generation need some refinement

For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward

@penusbmic is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic before the quest ends on November 25 and you'll get Coins!

For day 1047 of coding, I've changed the loading text a bit and removed the map display. It does appear that I'll need to lower the loading time some

For day 1043 of coding, I'm working on having a map display when there is an endless loop during map creation

Which of these is your favorite animation?

For day 1044, I managed to get a brief appearance of the map. During testing, I got a new idea on map generation, but I'll need to look into how the current map generates before trying it